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GLDF Release v1.0.rc3

3 min read
Alex
Developer DIAL

Today we have published the third release candidate of version 1.0. The changelog can be found on Github as always: GLDF v1.0.rc3.

Below is a short guide on how to migrate existing GLDFs from rc.2 to the new rc.3 version. We have kept the changes to a minimum.

GLDF Release v1.0.rc2

2 min read
Alex
Developer DIAL

On the way to the final version 1.0 of the GLDF, we have published the next release candidate based on feedback. As always, the changelog can be found on Github: GLDF v1.0.rc2.

Since this is still a pre-release version, we have taken the opportunity to include necessary breaking changes that we would like to avoid in the final version. Below is a short guide on how to migrate existing GLDFs from rc1 to the new rc2 version.

L3D Editor 1.0 - Final Release

4 min read
Alex
Developer DIAL

Today we've released the first major version of the L3D Editor 馃コ. It contains many bug fixes and is feature-complete, providing everything necessary to create 3D models for GLDF.

This post is a brief summary of what has changed since the beta version. As well as a small preview of the near-term roadmap.

GLDF Container

Release Candidate & Tools

2 min read
Alex
Developer DIAL

Today we are pleased to publish the first release candidate of the Global Lighting Data Format version 1.0.0. The XSD can be downloaded as usual on Github, as well as in the download section.

We have also developed two new tools that will make it easier to write and read the GLDF and the new geometry format L3D.