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2 min read
Alex

On the way to the final version 1.0 of the GLDF, we have published the next release candidate based on feedback. As always, the changelog can be found on Github: GLDF v1.0.rc2.

Since this is still a pre-release version, we have taken the opportunity to include necessary breaking changes that we would like to avoid in the final version. Below is a short guide on how to migrate existing GLDFs from rc1 to the new rc2 version.

4 min read
Alex

Today we've released the first major version of the L3D Editor 馃コ. It contains many bug fixes and is feature-complete, providing everything necessary to create 3D models for GLDF.

This post is a brief summary of what has changed since the beta version. As well as a small preview of the near-term roadmap.

GLDF Container

2 min read
Alex

Today we are pleased to publish the first release candidate of the Global Lighting Data Format version 1.0.0. The XSD can be downloaded as usual on Github, as well as in the download section.

We have also developed two new tools that will make it easier to write and read the GLDF and the new geometry format L3D.

One min read
Thorsten

GLDF is a true teamwork of DIAL and RELUX. The further software development of libraries, tools and the integration in the applications will need many efforts. Here is a preliminary road map with time estimations of the next GLDF development steps.

11 min read
Robert

RELUX and DIAL present the new unified lighting data format for luminaires and sensors: GLDF. It could be used directly in RELUX and DIALux. GLDF is open and free available for everyone. Thanks to the joint forces the format is technically robust, modern, and universal. In the future it may replace other and older existing luminaire data formats, which is a huge benefit in creating of data on manufacturer side and a benefit for designers and luminaire data users in a reduced handling and an open structure. GLDF includes more capabilities as ROLF and ULD format combined.